Esports: Leveling Up Teach-Out
Lessons
The following lessons have been archived from the original teach-out event, which concluded on Nov. 1, 2021. While you may browse and skip between units, we recommend completing lessons in the order they’re presented.
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What are Esports?
24 minutes | 2 lessons
Title Type Length What are esports and where did esports begin? Reading 15:00 Esports as a sport - Cybbi Barton Reading and Video 9:00 -
How Do You Engage with Esports?
27 minutes | 3 lessons
Title Type Length The many roles within professional gaming Reading 10:00 Watching an esports competition Reading 15:00 Reflection Activity: Tournament Time Reading 2:00 -
Collegiate Esports
25 minutes | 3 lessons
Title Type Length Creation of the U-M esports rec team - Cybbi Barton Reading and Video 8:00 Explaining collegiate esports - Cybbi Barton Reading and Video 12:00 Competitive and collegiate development - Kelsey Moser Reading 5:00 -
Professional Esports Athletes & Organizations
61 minutes | 5 lessons
Title Type Length Creating a new esports org/team/clan - Mitch Allan Reading and Video 13:00 Creating content and competing in the esports space - Mitch Allan Reading and Video 15:00 Coaching and the skills needed to excel - Kelsey Moser Reading 10:00 Esports journalism - Ty Galiz-Rowe Reading 10:00 Academic journalism of esports research - Aaron Koshy Reading and Video 13:00 -
Gaming Culture
20 minutes | 2 lessons
Title Type Length Video game culture - Rae Moors Reading and Video 13:00 The community's influence on esports - Rae Moors Reading and Video 7:00 -
Diversity, Equity, and Inclusion in Esports
26 minutes | 4 lessons
Title Type Length Inclusivity in esports - Sylvia Gathoni Reading and Video 6:00 Diversity challenges - Ty Galiz-Rowe Reading 5:00 Culture program & diversity, equity, and inclusion at Evil Geniuses - Sabrina Wong Reading 10:00 Accessibility in professional esports Reading 5:00 -
Growth of the Industry
19 minutes | 3 lessons
Title Type Length Legal perspectives and regulation of esports - Sylvia Gathoni Reading and Video 9:00 Esports in the Olympics Reading 5:00 Esports in the classroom Reading 5:00