Assistant Professor
4 Learning Experiences
Your browser is ancient!
Upgrade to a different browser to experience this site.
Welcome to XR for Everybody! When we say “for everybody,” we really do mean it. This specialization is designed to be a broad learning experience around all things augmented, virtual, and mixed reality. The 3 courses cover the fundamental concepts of XR, how to design and develop XR applications, how to discuss the emerging key issues in the landscape of XR, and how to bring XR into instructional settings.
Assistant Professor
4 Learning Experiences
Course content developed by U-M faculty and managed by the university. Faculty titles and affiliations are updated periodically.
Beginner Level
No prior experience required.
Understand AR, VR, MR, and XR technologies and examine ethical, social, and technical issues shaping the future of extended reality.
Learn how to design user experiences for XR technologies using design thinking, prototyping, and immersive authoring techniques.
Build immersive XR experiences using WebXR, Unity, and Unreal, and learn to manage technical development and project planning.
As a technology professional it is important to stay up to date on emerging technologies. This specialization has helped me do that in a convenient and time-flexible way.
Sean DeMonner Learner in the United States