Assistant Professor
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This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started. The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring.
The course has an honors track that guides learners through creating their own storyboard, physical prototype, and digital prototype of an XR experience. You will work on exercises that allow you to practice your design skills and also build XR technologies into your workflow by working with specific templates and new digital tools that allow you to preview physical prototypes on AR/VR devices.
Welcome to User Experience & Interaction Design for AR/VR/MR/XR, the second course in the XR for Everybody specialization. This course focuses on designing augmented, virtual, and mixed reality experiences, with an emphasis on user experience, interaction design, prototyping, and evaluation rather than programming. You will explore design processes, ethical considerations, and hands-on methods to create and assess meaningful XR experiences.
This abbreviated syllabus description was created with the help of AI tools and reviewed by staff. The full syllabus is available to those who enroll in the course.
Module 1: XR Design Process
Module 2: Design Thinking, Ethics, and Guidelines for XR
Module 3: Storyboarding & Physical Prototyping for XR Experiences
Module 4: Digital Prototyping & Evaluation of XR Experiences
Learners are assessed primarily through quizzes that evaluate understanding of XR design processes, prototyping, and evaluation. The course grade is based on four quizzes worth 25% each. Honors assignments are optional and may be completed to earn honors distinction but do not change the overall grading weights.
Assistant Professor
Course content developed by U-M faculty and managed by the university. Faculty titles and affiliations are updated periodically.
Intermediate Level
Some related experience required