Associate Professor, School of Education
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In Theories and Frameworks, you’ll take a close look at learners and learning contexts. As you define your target audience, you’ll learn how to use learner personas as a communication tool with stakeholders and how these can be used to influence learning goals, assessments, and activities.
Explore theories of learning and motivation that inform design. You’ll be introduced to learning taxonomies for defining learning outcomes, such as Bloom’s taxonomy and Fink’s Taxonomy of Significant Learning. You’ll take a closer look at design frameworks, such as Backward Design, Integrated Course Design, and the ADDIE model.
Next, you’ll see examples of conceptual tools that can be used to support ideation, brainstorming, and course outlining. This course will include an immersive activity in which you’ll join learning experience design colleagues to develop, refine, and present project plans to stakeholders. By taking this course, you’ll gain experience mapping out a course design from start to finish and be well equipped to continue on in the series.
For teachers in the state of Michigan: This series, "An Introduction to Learning Experience Design (LXD)," is approved in the state of Michigan for a maximum of 44.5 State Continuing Education Clock Hours (SCECHs) for teachers. The successful completion of all 3 courses in the series will be required to claim SCECHs.
Welcome to Learning Experience Design: Theories and Frameworks. This course, the second in the three-part series An Introduction to Learning Experience Design, focuses on the theories and frameworks that form the foundation of the learning experience design profession. You will explore diverse learner needs, summarize learning and motivation theories, examine learning taxonomies, and create outlines for effective learning experiences. Engage in peer feedback activities to strengthen your communication and design skills.
This abbreviated syllabus description was created with the help of AI tools and reviewed by staff. The full syllabus is available to those who enroll in the course.
Module 1: Understanding Learners and Understanding Context
Module 2: Learning Theories That Inform Design
Module 3: Learning Taxonomies and Design Frameworks
Module 4: Ideation and Brainstorming
Your course grade is based on weekly quizzes and a peer-graded reflection. You must score at least 80% on graded quizzes and 70% on the peer assignment to pass. Each quiz is worth 20% of your final grade and the peer assignment reflection is worth 40%.
Associate Professor, School of Education
Associate Professor of Education Practice
Course content developed by U-M faculty and managed by the university. Faculty titles and affiliations are updated periodically.
Beginner Level
No prior experience required