Assistant Professor, School of Information
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Great design doesn’t come out of nowhere; it is born, nurtured, and grown--all through a systematic, learnable process. In this UX course, you will explore the process of taking a basic concept, grounded in user needs, and developing it into a design that will address those needs. In the course, you will gain hands-on experience with techniques such as sketching, scenario development, storyboarding, and wireframing that will help you transform your understanding of what your users need into a compelling user experience. You will then learn how to turn wireframes and interaction architecture into interactive prototypes that can be tested with prospective users and iteratively refined into a high quality design that that is ready for a hand-off to the development team for implementation.
What You’ll Learn:
Define and scope the design problem you will try to address
Create user stories and storyboards to transform information about user needs into design concepts
Produce sketches and conduct brainstorming sessions to generate many design ideas from which you can construct a high-quality design solution
Develop interface wireframes to concretize the design and enable early user testing
Conduct user tests with paper prototypes to get preliminary user feedback on the design concept and interactions
Develop high-fidelity mockups that specify visual design elements
Create Wizard of Oz prototypes to efficiently test complex interactions and interactive systems that are not screen-based (e.g., smart assistants)
Welcome to UX Design: From Concept to Prototype, a course introducing the full interaction design process. Learners develop skills in ideation, personas, scenarios, sketching, and prototyping while evaluating design tradeoffs and user interaction principles.
This abbreviated syllabus description was created with the help of AI tools and reviewed by staff. The full syllabus is available to those who enroll in the course.
Module 1: Introduction to the Design Process
Module 2: Ideation
Module 3: Design Constraints and Making Choices
Module 4: Building Blocks of User Interaction
Module 5: Low to Hi-Fidelity Prototyping
Module 6: Conceptual Issues in Prototyping and Design
Learners must earn an overall grade of 70%. Grades are based on quizzes, design assignments, and peer-reviewed activities.
Assistant Professor, School of Information
Course content developed by U-M faculty and managed by the university. Faculty titles and affiliations are updated periodically.
Beginner Level
No prior experience required