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Learning Experience Design: Theories and Frameworks

What You'll Learn

  • Analyze learner needs and learning contexts
  • Implement taxonomies and theories for design
  • Align learning outcomes with course outlines
4 Modules
16 Hours
4 hrs per module (approx.)
Rating

About Learning Experience Design: Theories and Frameworks

In Theories and Frameworks, you’ll take a close look at learners and learning contexts. As you define your target audience, you’ll learn how to use learner personas as a communication tool with stakeholders and how these can be used to influence learning goals, assessments, and activities.

Explore theories of learning and motivation that inform design. You’ll be introduced to learning taxonomies for defining learning outcomes, such as Bloom’s taxonomy and Fink’s Taxonomy of Significant Learning. You’ll take a closer look at design frameworks, such as Backward Design, Integrated Course Design, and the ADDIE model.

Next, you’ll see examples of conceptual tools that can be used to support ideation, brainstorming, and course outlining. This course will include an immersive activity in which you’ll join learning experience design colleagues to develop, refine, and present project plans to stakeholders. By taking this course, you’ll gain experience mapping out a course design from start to finish and be well equipped to continue on in the series.

For teachers in the state of Michigan: This series, "An Introduction to Learning Experience Design (LXD)," is approved in the state of Michigan for a maximum of 44.5 State Continuing Education Clock Hours (SCECHs) for teachers. The successful completion of all 3 courses in the series will be required to claim SCECHs.

Skills You'll Gain

  • Design Strategies
  • Educational Games
  • Instructional Design
  • Learning Experience Design
  • Needs Assessment
  • Student Learning Outcomes

What You'll Earn

Certificate of Completion:
Certificates of completion acknowledge knowledge acquired upon completion of a non-credit course or program.
Experience Type
100% Online
Format
Self-Paced
Subject
  • Education
  • Technology
Platform
Coursera
Credit Eligibility
  • CEU Eligible
Welcome Message

Welcome to Learning Experience Design: Theories and Frameworks. This course, the second in the three-part series An Introduction to Learning Experience Design, focuses on the theories and frameworks that form the foundation of the learning experience design profession. You will explore diverse learner needs, summarize learning and motivation theories, examine learning taxonomies, and create outlines for effective learning experiences. Engage in peer feedback activities to strengthen your communication and design skills.

This abbreviated syllabus description was created with the help of AI tools and reviewed by staff. The full syllabus is available to those who enroll in the course.

Course Schedule

Module 1: Understanding Learners and Understanding Context

  • Reading: Welcome to the Series
  • Video: Welcome to Course Two
  • Video: Creating Your Learning Design Portfolio
  • Reading: Course Syllabus
  • Reading: Help Us Learn More About You!
  • Reading: Making the Most of Your Course Experience
  • Discussion Prompt: Community Introductions
  • Reading: Understanding Learners
  • Reading: Activating Ideas from Learner-centered Design
  • Video: Why Do We Need to Understand Our Learner Audience?
  • Reading: Approaches for Understanding Learner Characteristics
  • Discussion Prompt: Vision of the Learner
  • Reading: Understanding the Learning Context
  • Video: Why Do We Need to Understand the Learning Context?
  • Reading: Approaches for Understanding Learning Contexts
  • Discussion Prompt: Vision of the Learning Context
  • Graded Assignment: Knowledge Check: Practice Opportunity
  • Reading: Learner Personas
  • Video: What Are Learner Personas and Why Are They Important?
  • App Item: Gamut Workbook: Reflection Opportunity
  • Graded: Knowledge Check: Graded Quiz

Module 2: Learning Theories That Inform Design

  • Reading: Introduction to Theories of Learning
  • Video: Behaviorism in a Nutshell
  • Video: Cognitivism in a Nutshell
  • Video: Constructivism in a Nutshell
  • Reading: Key Ideas from Learning Theories
  • Discussion Prompt: Learning Theories and Design
  • Graded Assignment: Knowledge Check: Practice Opportunity
  • Reading: Theories of Learning to Inform Design
  • Video: Thinking About Your Own Learning: Part I
  • Reading: Introduction to Learning Theories in Practice
  • App Item: Gamut Gallery: Learning Theories in Practice
  • Reading: Introduction to Concepts of Motivation
  • Video: Motivation: Self-determination Theory
  • Reading: A Note About Engagement
  • Graded Assignment: Knowledge Check: Practice Opportunity
  • Reading: Concepts of Motivation to Inform Design
  • Video: Thinking About Your Own Learning: Part II
  • Discussion Prompt: Share Your Motivation Examples
  • App Item: Gamut Workbook: Reflection Opportunity
  • Graded: Knowledge Check: Graded Quiz

Module 3: Learning Taxonomies and Design Frameworks

  • Reading: Introduction to Taxonomies of Learning
  • Video: Bloom’s Taxonomy
  • Reading: A Deeper Dive into Bloom’s Taxonomy
  • Video: Fink’s Taxonomy of Significant Learning
  • Reading: A Deeper Dive into Fink’s Taxonomy of Significant Learning
  • Discussion Prompt: Learning Taxonomies
  • Reading: Introduction to Learning Outcomes
  • Video: Three Characteristics of Learning Outcomes
  • Reading: A First Look at Learning Outcomes in a Course
  • Reading: A Deeper Dive into Learning Outcomes in a Course
  • Graded Assignment: Knowledge Check: Practice Opportunity
  • App Item: Gamut Workbook: Reflection Opportunity
  • Reading: Introduction to Learning Design Frameworks
  • Video: Backward Design
  • Video: Integrated Course Design
  • Video: The ADDIE Model
  • Discussion Prompt: Discuss Learning Design Frameworks
  • Graded Assignment: Knowledge Check: Practice Opportunity
  • Reading: Design Case: Flipping the Virtual Classroom
  • Discussion Prompt: Design Case Reflection
  • Graded: Knowledge Check: Graded Quiz

Module 4: Ideation and Brainstorming

  • Reading: Conceptual Tools for Ideation and Brainstorming
  • Video: Conceptual Tools for Early Stage Ideation
  • Reading: Conceptual Tools for Early Stage Ideation in Action
  • Discussion Prompt: Conceptual Tools Early in the Design Process
  • Reading: Conceptual Tools for Course Outlining
  • Video: Conceptual Tools for Mid to Late Stage Ideation
  • Graded Assignment: Knowledge Check: Practice Opportunity
  • App Item: Gamut Workbook: Reflection Opportunity
  • Reading: Immersive Learning in This Course
  • Reading: Preparation for the Design Meeting
  • App Item: Interactive Experience: Ideation and Iteration to Support Design
  • Video: Ideation and Iteration to Support Design (Video Option)
  • Reading: Design Artifacts from the Design Meeting
  • Reading: Reflection on the Design Meeting
  • Discussion Prompt: Share What You Learned
  • Reading: Tell Us About Your Experience
  • Reading: The Role of Reflection in the Learning Process
  • Reading: Instructions for LXD Core Competencies Reflection
  • Reading: LXD Core Competencies Review
  • Discussion Prompt: Community Connections
  • Reading: Course Conclusion
  • Reading: Post-Course Survey
  • Graded: LXD Core Competencies Reflection
Grading Policy

Your course grade is based on weekly quizzes and a peer-graded reflection. You must score at least 80% on graded quizzes and 70% on the peer assignment to pass. Each quiz is worth 20% of your final grade and the peer assignment reflection is worth 40%.

Course content developed by U-M faculty and managed by the university. Faculty titles and affiliations are updated periodically.

Beginner Level

No prior experience required

Enrollment Options

Individuals

This experience is available to individual learners on the following platforms:

U-M Community

Students, faculty, staff, and alumni of the University of Michigan get free access.

Organizations

Special pricing and tailored programming bundles available for organizational partners.

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Reviews and Ratings

4.9

26 Ratings from Coursera

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