Professor of Education, School of Education
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“Leading Change: Go Beyond Gamification with Gameful Learning” instructs school leaders and teachers on tools and strategies to support gameful learning in schools.
Developed in partnership with Microsoft, this education course aims to transform teaching and learning at all levels through explorations of how the features that make video games great learning environments can be used in formal learning environments to increase learner engagement on a local, regional and global scale. By creating classroom learning environments that support learners’ senses of autonomy, competence and relatedness, school leaders are able to promote actively engaged and resilient learning.
Gameful learning is a new way to conceive curriculum and assessment that provides concrete support for personalizing learning for every student. You will learn to design gameful learning environments and apply a systematic framework that leads to enhanced intrinsic motivation and engagement for students.
This course has been funded by Microsoft and is part of the Microsoft K-12 Education Leadership initiative developed to provide resources to K-12 school leaders around the world as they address the unique needs of their schools in a changing educational and technology landscape.
Welcome to Leading Change: Go Beyond Gamification with Gameful Learning, a course focused on using motivation theory and game design principles to create engaging learning environments. Learners explore autonomy, competence, and belonging while designing gameful learning experiences that support meaningful change.
This abbreviated syllabus description was created with the help of AI tools and reviewed by staff. The full syllabus is available to those who enroll in the course.
Module 1: Games as Learning Environments
Module 2: Motivation Theories
Option Modules (Choose at Least Three)
Option 1: Why School is Designed the Way it Is
Option 2: Gameful Curriculum (Personalized Learning)
Option 3: Learning Communities to Support Gameful Learning
Option 4: Design-Based Implementation Research and Infrastructuring
Option 5: Connected Learning & Badges
Final Module: Bringing it All Together
Learners must complete all required modules and at least three optional modules to pass. Assessment includes quizzes, peer-reviewed reflections, and a final capstone.
Professor of Education, School of Education
Director of the Gameful Learning Lab, Office of Academic Innovation
Course content developed by U-M faculty and managed by the university. Faculty titles and affiliations are updated periodically.
Beginner Level
No prior experience required
This has been an exceptional course. Primarily because I want to help my students. The course gave great ideas to do just that. Now I look ahead to an engaging online experience with students. The educational activities are designed in a way that there are successful t…
Smita Ghosh Learner in India