Very hands on! Covers multiple hot topics within VR/AR.
Ratings and Reviews for Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal
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Reviews and Ratings
Reviews
It is the best extended reality course. Covers all topics.
Good coverage of softwares and toolkits. Well explained and fun.
This course name is a clickbait. The instructor only teaches you how to develop on a-frame. 50% of the time, he's discussing UX principles in AR/VR/MR. 50% of the time, he discusses how to develop AR/VR/MR using A-frame. I recommended this course to our faculty so they'll be knowledgable about XR in different platforms...but he does not even discuss Unity's Package Manager, XR-Plug Manager, pairing Vuforia's licenses to Unity, downloading and uploading the vuforia database to Unity, Seed XR Bindings, and AR Foundation's AR Session Origin and Trackable Planes and so much more!! The course name should just be in AR/VR/MR UX Principles with basic development in a-Frame!! Omit Unity and Unreal Engine because it was not even discussed thoroughly!
The entire course has been exceptionally put together for a wonderful learning experience. Highly recommended to ones looking to build a solid foundation in XR
The takeaways from the course are how unique and curious how to develop XR while designing one ideally. The honors track is very tricky and highly time-consuming to complete. But suppose you can invite some talented professionals who can develop in Unity and Unreal and include a list of other creative WebXR sites for starters and beginners. This improvement will make the course would be more helpful, manageable, and pleasing for them. But I believe the specialization is very enjoyable to take for those who are interested in creating XR.
I gave up by the end of week 1. The videos seemed to ramble with no real structure, and often just repeated the same content again and again. The content was pretty shallow.